GOOGooCoingame object ownershipTestnet

GooCoin · GOO · testnet goocoin-1 live · money rules frozen at genesis

Game money. Owned by players.

GooCoin is one currency for every game on its own chain: a transaction is final in about one second, the network fee is zero, and the key always belongs to the player. Studios buy GOO from the treasury in bulk and run their whole economy on it; players earn in one game and spend in another. 1,000,000,000 GOO fixed at genesis, minting disabled, no silent printing.

Leftovers are never lost: the treasury buys GOO back slightly below sale price. Rules above can only change by an on-chain validator vote.

Network status

online

testnet goocoin-1 · 4 validators · 2 public RPC nodes · reading api.goocoin.xyz

Live from the testnet at api.goocoin.xyz. Nothing here is simulated: same genesis, same binaries, same rules the mainnet will run.

For developersAttract playersGOO rewards give players a reason to try your game.
Finality~1 sirreversible once committed · no confirmation counters
Network fee0games pay gas for players via feegrant
Validators4 → 16federation now · grows with the network

Four things that are true today

not a roadmap
Keys with players, always

The server never sees your key

Wallets are created in the player's browser; the seed is encrypted with a passphrase and never leaves the device. Withdrawals need no developer approval. Lost password means the seed restores access — nothing else can.

Finality in ~1 second

No confirmation counters

A block commits with a two-thirds validator majority and is final forever. Games credit payouts instantly: there is nothing to wait for and nothing to roll back.

Your game economy

Your rules, your rewards

Set GOO rewards and item prices to fit your game. Use GOO alongside your existing in-game currency.

One currency, every game

Earned here, spent there

GOO is one currency for the whole ecosystem: a reward earned in one game buys an item in another. No exchange pairs, no bridges, no intermediary tokens.

What if more games join?

interactive scenario · not a price forecast

GOO / TREASURY SCENARIO

Public price scenario as projects join

Starting reference: — to buy and — to sell back per million GOO. Model what could happen if each new project adds funds earmarked for the buyback price.

—illustrative public buyback · USD per 1 million GOO—illustrative public sale · USD per 1 million GOO
Illustrative public buyback and sale prices per million GOOTwo staircase lines begin at $0.43 and $1.43. New project funds may lift the example prices after accounting for more GOO outside the treasury. Not actual quotes or a forecast.

Funds assigned to the price model · at your selected project count

—Added to the buyback reserve
—Illustrative GOO outside treasury · millions

Illustration only: each project is assumed to add 100 million GOO outside the treasury and $20 of funds for the price reserve; these are modelling assumptions, not published partner prices. Website trading is excluded and would cover operations. Extra buyback capacity = total funds added ÷ (initial GOO outside treasury + GOO added by projects), in millions. Both lines move by the same illustrative increment, retaining the $1 public spread. Actual balances, liabilities and funded buyback terms must be verified before prices can change; no return is guaranteed.

An economy built to grow with games

proposed treasury pricing policy · not live yet

More games. More use for GOO. A stronger buyback floor.

The plan is to set aside part of the surplus from GOO sales to raise the site's published buyback price. A small sale may support a small increase; a large purchase may support more. We would raise the floor only after covering existing buyback commitments, and not lower an already published floor. This is a proposed treasury policy, not a live buyback service or a promise that the market price will rise.

Quick startTry GOOEarn or buy a little before signing a contract.
For playersFind gamesDiscover where to earn and spend GOO. Browse projects →
For projectsGet listedReach players from other participating games. Apply as a partner →
Partner pricesUp to 5%Buy below the public price; agreed buyback within 5% of your purchase price, on your contract volume.
Burningnone — buybacks return coins to the treasury for resale
Network fee0 — the game pays gas for its players (feegrant)
Block~1 second, final on commit, no confirmation counters
Buyback priceslightly below sale — the spread is the service fee

Start in three steps

under five minutes

Create a wallet

24 words generated in your browser, encrypted with a passphrase. The server never sees the seed. Restorable only by the seed.

Buy GOO

Place an order, get a payment address (BTC/TRX/USDT-TRC20), send crypto — GOO lands on your address automatically once the payment confirms.

Play

Spend GOO in any ecosystem game: rewards, items, seasons. Earned in one game, spent in another. Browse projects →

GOO calculator

What would your budget buy?

$

Reference public sale rate: —. Estimate only, not an order quote; orders are not open yet.

What GooCoin cannot do

The chain has no admin keys. GooCoin cannot freeze a player balance, cannot print coins outside governance, cannot take a player's key, and cannot reverse a committed transaction. The rules above are code, not promises: whatever a studio or a foundation prefers, the chain does not negotiate.

What the treasury can do

Sell GOO to studios in bulk, buy leftovers back slightly below sale price, grant discounts for following the ecosystem rules, and fund validator grants from the reserve — every movement visible on-chain. Anything beyond that requires a validator vote, recorded forever.

For game developers

game economy out of the box
Bulk buy

10 $ ≈ millions of GOO

Buy from the treasury in bulk, distribute to players however you like: rewards, shops, seasons, tournaments. Zero network fee, payouts final in about a second.

Payouts

One tx — hundreds of players

Multisend pays the whole leaderboard in a single transaction. Your own RPC node next to the game server makes it even faster.

Leftovers

Never burn

The treasury buys GOO back slightly below sale price. Change your economy mid-season without writing off the stock.

Plugins

Unity · Godot · UE5

Wallets, balances, payouts and feegrant as ready-made plugins, with sample scenes: quest reward, in-game shop, cross-game purchase.

One currency. Across every game.keys stay with players · fees stay at zero · supply stays fixed