GooCoin · GOO · testnet goocoin-1 live · money rules frozen at genesis
Game money. Owned by players.
GooCoin is one currency for every game on its own chain: a transaction is final in about one second, the network fee is zero, and the key always belongs to the player. Studios buy GOO from the treasury in bulk and run their whole economy on it; players earn in one game and spend in another. 1,000,000,000 GOO fixed at genesis, minting disabled, no silent printing.
Leftovers are never lost: the treasury buys GOO back slightly below sale price. Rules above can only change by an on-chain validator vote.
Network status
testnet goocoin-1 · 4 validators · 2 public RPC nodes · reading api.goocoin.xyz
Live from the testnet at api.goocoin.xyz. Nothing here is simulated: same genesis, same binaries, same rules the mainnet will run.
Four things that are true today
not a roadmapThe server never sees your key
Wallets are created in the player's browser; the seed is encrypted with a passphrase and never leaves the device. Withdrawals need no developer approval. Lost password means the seed restores access — nothing else can.
No confirmation counters
A block commits with a two-thirds validator majority and is final forever. Games credit payouts instantly: there is nothing to wait for and nothing to roll back.
Your rules, your rewards
Set GOO rewards and item prices to fit your game. Use GOO alongside your existing in-game currency.
Earned here, spent there
GOO is one currency for the whole ecosystem: a reward earned in one game buys an item in another. No exchange pairs, no bridges, no intermediary tokens.
What if more games join?
interactive scenario · not a price forecastGOO / TREASURY SCENARIO
Public price scenario as projects join
Starting reference: — to buy and — to sell back per million GOO. Model what could happen if each new project adds funds earmarked for the buyback price.
Funds assigned to the price model · at your selected project count
Illustration only: each project is assumed to add 100 million GOO outside the treasury and $20 of funds for the price reserve; these are modelling assumptions, not published partner prices. Website trading is excluded and would cover operations. Extra buyback capacity = total funds added ÷ (initial GOO outside treasury + GOO added by projects), in millions. Both lines move by the same illustrative increment, retaining the $1 public spread. Actual balances, liabilities and funded buyback terms must be verified before prices can change; no return is guaranteed.
An economy built to grow with games
proposed treasury pricing policy · not live yetMore games. More use for GOO. A stronger buyback floor.
The plan is to set aside part of the surplus from GOO sales to raise the site's published buyback price. A small sale may support a small increase; a large purchase may support more. We would raise the floor only after covering existing buyback commitments, and not lower an already published floor. This is a proposed treasury policy, not a live buyback service or a promise that the market price will rise.
| Burning | none — buybacks return coins to the treasury for resale |
| Network fee | 0 — the game pays gas for its players (feegrant) |
| Block | ~1 second, final on commit, no confirmation counters |
| Buyback price | slightly below sale — the spread is the service fee |
Start in three steps
under five minutesCreate a wallet
24 words generated in your browser, encrypted with a passphrase. The server never sees the seed. Restorable only by the seed.
Buy GOO
Place an order, get a payment address (BTC/TRX/USDT-TRC20), send crypto — GOO lands on your address automatically once the payment confirms.
Play
Spend GOO in any ecosystem game: rewards, items, seasons. Earned in one game, spent in another. Browse projects →
GOO calculator
What would your budget buy?
Reference public sale rate: —. Estimate only, not an order quote; orders are not open yet.
What GooCoin cannot do
The chain has no admin keys. GooCoin cannot freeze a player balance, cannot print coins outside governance, cannot take a player's key, and cannot reverse a committed transaction. The rules above are code, not promises: whatever a studio or a foundation prefers, the chain does not negotiate.
What the treasury can do
Sell GOO to studios in bulk, buy leftovers back slightly below sale price, grant discounts for following the ecosystem rules, and fund validator grants from the reserve — every movement visible on-chain. Anything beyond that requires a validator vote, recorded forever.
For game developers
game economy out of the box10 $ ≈ millions of GOO
Buy from the treasury in bulk, distribute to players however you like: rewards, shops, seasons, tournaments. Zero network fee, payouts final in about a second.
One tx — hundreds of players
Multisend pays the whole leaderboard in a single transaction. Your own RPC node next to the game server makes it even faster.
Never burn
The treasury buys GOO back slightly below sale price. Change your economy mid-season without writing off the stock.
Unity · Godot · UE5
Wallets, balances, payouts and feegrant as ready-made plugins, with sample scenes: quest reward, in-game shop, cross-game purchase.